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Thu Dec 07, 2017 12:22 pm by Admin

- general rules
- newbie guide
- item rules
- classes rules
- crafting
- combat guidelines
- factions
- NPCs

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Wed Dec 06, 2017 4:04 pm by Admin

link for site discord

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Doskvol Daily

Wed Dec 06, 2017 4:03 pm by Admin

IC news here!

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» Major Players
by Admin Fri Dec 08, 2017 12:56 am

» Character System
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» Classes System
by Admin Thu Dec 07, 2017 10:53 pm

» Event Plot Lines
by Admin Thu Dec 07, 2017 10:45 pm

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» npcs to do
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» Moderator Requests
by Admin Thu Dec 07, 2017 3:08 pm

» Mission System
by Admin Thu Dec 07, 2017 12:48 pm

» Event System
by Admin Thu Dec 07, 2017 12:45 pm

» Combat System
by Admin Thu Dec 07, 2017 12:43 pm


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Event System

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1 Event System on Thu Dec 07, 2017 12:45 pm

Admin


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Events are large threads which will contain all major happenings in the world. These will be narrated by staff and will be open for PCs to join once certain conditions are met. In events you can attempt to accomplish whatever you like, and what the PCs do will have a meaningful impact. Events are based around a single story which will be written by staff. PCs are then free to interfere or take part however they like.

Maybe there is a big deal going down. One of you could have been hired as protection. Maybe some are participating in a bluecoat raid. Maybe a thief aims to steal the goods. Maybe you're there attempting to make connections for the future. This site's primary focus is to facilitate these events.

In these threads you are likely to have people who you will have conflict with, both PC and NPC. Events will be dangerous and PC death will be common. It would be wise for you to watch your step and refrain from skipping rounds.

There is procedure in events so that all the moving parts can come together. Following ettiquite is mandatory.


How to take part:

-before-
1. An event sign up will be posted ahead of time. Read it and make sure you are eligible.
1. Post a mission of what you are aiming to accomplish during the event. Follow normal mission procedure (more info on missions found here).
2. When this is graded, you will be added to the sign up and your participation will be locked in.
3. The time before the event starts will give PCs time to prepare. It is suggested that those attempting high tier missions make use of this.
4. A few days before the start date, participants will be asked to confirm their taking part.
-during-
5. On the start date, the staff member in charge will create the event thread. You may then reply, establishing your character's position at the scene as well as establishing intent for your first action (see below), but no action may be made until the second round.
6. From the moderators first post, you will have 72 hours to post in each round before the next round commences.
7. Plan to exit the scene and event thread when the event length has been reached, unless PC conflict arises (see below).
-after-
8. Follow normal mission procedure to claim rewards.


Establishing intent:

Most rounds, you can expect the moderator to put an obstacle in front of you. This could be in various forms that will depend on your situation, approach and goal. Examples include an NPC that needs convincing, a patrolling guard or maybe a locked door. The difficulty and number of obstacles will depend on the tier of your mission.

To make progress on your mission, establish what you are trying to achieve in the moment, like a mini goal in the bigger picture of the mission. This will allow the narrator to place an appropriate obstacle in front of you, and in turn, something for you to overcome so that you may make progress.

For example.

You start outside the bluecoat compound. You are wanting to break in by using your athleticism. So you write: "Bob scanned the perimeter of the compound, looking for a way to climb the barrier." Here you have established your intent.

This would allow the moderator to recognise what you are trying to achieve and so in turn he could write something like: "The two metre high fence looks dangerous to climb, however, there seems to be a small gap in the barbed wire that could be navigated given a few seconds."

From there, you could take advantage of the option provided, and once done, you may begin establishing intent for the action you will take on the next round.


Event eviction:

This happens when PC's fail to exit the event thread in the given number of posts for the event length. The PC will fall victim to a fate of the moderator's decision based on their current point in the thread. This could mean being arrested or even killed. This is why it is important to make sure you are moving towards the goal of your mission with every post and leave a couple of posts for a safety net should complications arise. Extra posts will be allocated to those who involve themselves in PC conflict (see below).


PC conflict:

Events are designed so that PC conflict may occur. It is important that members adhere to the guidelines so no one's experience is ruined. Information on the Combat System here.

PC conflict will lengthen events naturally. Thus, should such conflicts happen, PC's won't be penalised by being evicted from the thread should they go over the event post length. Be that as it may, dragging out exchanges is not ideal - save it for social threads afterward if possible. The moderator will give guidance on the conflict.


Rewards:

Events are the only way to obtain t4 and t5 skills and XP, and those tiered ranks by extension. The silver payout is larger and you may even get a unique item or power. But the biggest reward is possibly the effect you have on the world, since events are the only way to make your mark.

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